We developed an application to simulate physical behavior of deformable bodies with haptic feedback. The software runs on real time with realistic rendering effects. The GUI (graphical user interface) allows to control the parameters and view modes of the simulation.

The initial results show gains of performance of almost 20x, when comparing the GPU and the CPU versions on the same system. The links below show videos where we can see both CPU and GPU executions of a mesh with 20000 vertexes.

Last edited Mar 5, 2010 at 1:08 PM by Lenna, version 6


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